You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud.
- You cause flames to flicker, brighten, dim, or change color.
- You cause harmless tremors in the ground.
- You create an instantaneous sound that originates from a point of your choice within range.
- You cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes.
If you cast this spell multiple times, you can have up to three of its effects active at a time for the duration, and you can dismiss such an effect as an action.
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw DC 14 or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
The creature must make a Dexterity saving throw DC14. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.